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Software History

Gremlin Graphics/Infrogrames/ATARI

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3D Generalist - Main duties - Level modelling, VFX, Frontend Fonts/Icons, In-Game Icons, Car Models and animations. Also some game logic events.

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Dreamcast/PS2

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3D Generalist - Main duties - Level modelling/Design, Car Models. Some asset animations.

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Gamecube/XBOX/PS2

Electronic Arts (Brightlight Studios/Criterion/Ghost Games)

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3D Environment Artist - Main duties - Level modelling/design, Prop Asset modelling. I worked on various Potter titles....

Harry Potter and the Chamber of Secrets

Harry Potter and the Prisoner of Azkaban

Harry Potter and the Goblet of Fire (PSP Only)

Harry Potter and the Deathly Hallows Pt.2 (360/PS3 only)

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3D Environment Artist - Main duties - Level modelling/design, Prop Asset modelling. I worked on Burnouts on PS2/PSP

Burnout Legends (PSP only)
Burnout Dominator (PS2/PSP only)

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3D Environment Artist - Main duties - Level modelling/design, Prop Asset modelling.

This was a Nintendo DS only title.

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Lead 3D Environment Artist - Main duties - Level modelling/design, Prop Asset modelling. Outsource Manager.
 

This was an XBOX and PS3 digital only title.

Criterion Games
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3D Environment Artist - Main duties - Level modelling/design/sculpting, Prop Asset modelling. Outsource Management. Level composition/dressing. PSP VITA Optimization. Additional Wii U only content.
 

XBOX 360/PS3/Nintendo Wii U/PSP VITA

Ghost Games (UK)
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3D Environment Artist - Main duties - Level design, Prop Asset modelling, Landscape sculpting. Outsource Management. Level composition/dressing. 
 

XBOX 360/PS3/PC

Natural Motion Games (London)  Boss Alien (Brighton)

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Snr. 3D Environment Artist - Main duties - Level modelling, Prop Asset modelling. Map composition/dressing. Prop Animations.
 

IOS/Android

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Current Project is STAR WARS Hunters

Snr. 3D Environment Artist - Main duties - Level modelling, Prop Asset modelling. Map composition/dressing. Prop Animations.
 

IOS/Android/Nintendo Switch

I started out in 1999 working at UK stalwart software house Gremlin Graphics as a QA member testing software (first game was Actua Ice Hockey 2). From there I managed to self teach myself a 3D package (3DS Max). I did some test renders and was given the opportunity to work a probationary period on an R & D project, which eventually became Dastardly & Mutley's Wacky Racers on Dreamcast. The rest is history. Here's a list of the games I've worked on in various capacities, read on. . . . 

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