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Need for Speed: Most Wanted

ROLE

3D Environment Artist

DESCRIPTION

I joined the team initially helping out on the open world elements. Building environment assets such as a large bridge or the park area. As the game got more developed I move on to lead the PS VITA optimization team to bring the game to the new portable console. After that I moved to generating bespoke content for the Wii U port that had Nintendo specific themed areas and additions, such as Warp Pipes to hidden underground garages with bespoke Nintendo themed vehicles. 
After these I was part of the DLC team that worked on the Airport expansion area for the main map called Terminal Velocity. Again various duties including creating additional landscape, dressing, texturing and prop modelling. 

YEAR

2012

GENRE

Open World Racing

PLATFORM

Xbox 360 - PS3 - Wii U - PS VITA - PC

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