Need for Speed: Most Wanted
ROLE
3D Environment Artist
DESCRIPTION
I joined the team initially helping out on the open world elements. Building environment assets such as a large bridge or the park area. As the game got more developed I move on to lead the PS VITA optimization team to bring the game to the new portable console. After that I moved to generating bespoke content for the Wii U port that had Nintendo specific themed areas and additions, such as Warp Pipes to hidden underground garages with bespoke Nintendo themed vehicles.
After these I was part of the DLC team that worked on the Airport expansion area for the main map called Terminal Velocity. Again various duties including creating additional landscape, dressing, texturing and prop modelling.
YEAR
2012
GENRE
Open World Racing
PLATFORM
Xbox 360 - PS3 - Wii U - PS VITA - PC
